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| Our time is gone? TR is over? Maybe not! So, here is a fond memory......
Save Earth, Save Our World!Save Tabula Rasa! Thank Voorhes for his assistance at my request to convert this NCSoft Tabula Rasa Trailer into Flash media for purposes of this Constitutionally protected news, information, and inspirational incentive use on the front page of these forums.*Conspicuous Copyright and Protected Use Notice: The above video is copyright per its respective holders as represented by their logos contained therein, namely NCSoft and Destination Games, and, is displayed here for it's inspirational, newsworthy, informational, and in total, educational purpose to the community-at-large, including but not limited to, Tabula Rasa players using these forums to design and implement a way to save Tabula Rasa, and for no other purpose(s) whatsoever.
GOT THE FULL FORUM UP AGAIN! My apologies it took so long, I am not an SQL programmer and networking permisisons and all that, are foreign to me. Feel free to use the forums for Tabula Rasa related info, etc. Thank you | Uninstalling Guildwars After 6 Years | | | ArenaNet thrives on elitism, their missions always about overwhelming and making sure what you battle is many levels above you all at the same time, and as such, has proven to be a game for a small gaming base. Therefore I find it time to uninstall due to the lack of options to be able to move forward in a game that has an ever shrinking community size, and a greater reliance on your NPC heroes.
I was never out to build every class, and not out to be the expert of every class, so, where the game leaves little room but for those who are absolutely out to be the "very best," which is most of the game after level 20, and where the attitude of many of the players is, "what build you have?...Well I am a ranger...Yea but you have to use this build or I have to kick you from the team." Great job making a science out of gaming, and voiding the fun, voiding the strategy of the battle, and other possible advantages, all in the name of "We designed the mobs to force you to have static cookie cutter builds in order to use them the exact way we want you to, and no other," resulting in a bunch of punk 16 year olds running around intimidating and bullying others for one thing: you don't have the "best build." Utter nonsense, and shows the lacking of imagination of the game designers, to build a game that forces cookiecutters, and especially after people have received their 50 bucks playing (6 months max).
Sure it's done well but is a losing proposition for the future, as years have gone by waiting for GuildWars 2, to which we can expect an even more amplified promotion of elitism and demoralizing massacre by NPC mobs smarter than your NPC heroes, and many levels higher. Having played the 6 months before release in the Weekend Beta Events, I remember a game of challenge, that wasn't letting their having oops a build "the invincible monk" or any other class as time went forward, become the basis for their mission design. No this company wanted people to play and enjoy the game, have fun with it, and experiment, with lots of variety of builds and even promoting the lack of limits to successful designs.
No more, GuildWars is merely for eliltists, and Arena.net is in for a rude awakening. The two best things I could think of would be the failure of Arena.net (due to Jeff Strain's causing Tabula Rasa to fail) and the failure of NCSoft.
Goodbye GuildWars, and good riddance to what was once a fun game, but has now become merely "Elitists on Parade," losing all game design to a PVP crowd who has assured the focus on content fails to PVP elitism. It's a sad state of affairs when a game has become merely become being able to withstand your character as the focal point of a mass of creatures who all hit you for half your life value or more, unless you're this or that class, with an elitist built, because those people who build like that, forced the design to alienate everyone else. It is funny to watch another gaming company let a few elitists help another game die, over what a group of coders thing is easier, versus doing what's going to make a great game better, that had one heck of a following for a very long time.
GuildWars design is no longer a game, to play is to want to subject yourself to a sadomasochistic ritual.
Thanks for your time,
McG
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