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| | End of TR Statement | | | Sorry nothing else could be done before the game shuts down
I just wanted to tell everyone who registered, who hoped something could be done, that I did all I could do and am sorry nothing could be done.
No I didn't join in tonite because I'd rather have my best and favorite memories of the game left untouched.
It was version 1.3, and I was running around with a shotgun killing hundreds of bane near the river in Alia Das, level 6, then 7, 8, 9, and it was so fast, was a frenzy of action. The pace was so incredibly wonderful, a freeing of play that I hadn't experienced before from any other online game. It reminded me of those stand alone days because here I was a true hero, a superman, enjoying this game entirely and hoping it never ends....
But it did end. 1.4 came out and every successive version of the game destroyed that sensation of play that I wasn't alone in looking for and feeling I had found it in Tabula Rasa. This was in the end of January 2008, and numbers had started going up in february, some 20,000 copies a month, which for a game that isn't advertised tells volumes. Short lived however. Some incessant need occurred, one I have seen game after game after game, this need to change it, and with it, lose the draw of the game.
For me that draw has been gone since 1.3 of the game, though, as many others had hoped, we thought they'd change things back to what they were in 1.3. But as 1.5, 1.6, 1.7, etc. rolled around, and then bugs not being fixed, it was obvious that for all the talk of unintended bugs, adjustment, etc., that slowed the game down to almost WOW speed, this was all entirely intentional.
What they game is now I do not want to remember, what the game has been for the last 8 months speaks volumes to why it didn't sell well, in as much as the lack of advertising. At least I learned that if a game has 75,000 players, 40,000 of which was growth over the last two months, the motto, "if it ain't broke don't fix it" is to be absolutely observed, or what happens tonite at midnight will be the end result of messing with success. The game left alone would have found success for the shear joy of such a high speed pace was unique signature that so far in 10 years of gaming only 1.3 and before of Tabula Rasa appeared capable to deliver.
This lack of capacity for NCSoft to understand what they had is my reason for never subscribing to a game again. And their exacerbation of the frustration with issues, being told "I'll get back to you" by developers and GMs time and time again, only further leaves me unable to ever subscribe to another game. In fact, so you all know, I am working still on the proposal, because this game itself has an incredible environment that I also can't find anywhere else.
This whole thing has helped me understand that we, players, aren't looked at as consumers, and this website, is not going to be a minor and adult consumer gaming forum. The idea here is that what happened to Tabula Rasa, and how we were treated in trying to save this game, demonstrates unequivocally that we are looked at as merely a regular cash flow, that our exchange of currency is made to receive nothing but lipservice from an EULA the company prepared for its own purposes and guaranteeing us nothing. So I hope as many of you as can will join me in looking for ways to change the rules, to change the laws, so that these social creations that we call an mmo aren't' so easily destroyed, as though we who paid are to be penalized, to be treated as less than what we are: The ones paying the paychecks.
Sure Tabula Rasa wasn't profiting by the time they told us they were shutting it down, but what money we paid in did pay for something and we deserve at least a modicum of respect for that, especially when we speak up and wish to do something about it. You'd think the gaming company would recognize that fans and fansites are the first line of defense to the game closing, but NCSoft, as so many other game companies, didn't look to us. That is an abuse of our resources, our hard earned cash that we pay, and is not something we should tolerate any longer. Enough is enough. Maybe if we take a stand before the game releases, the next game won't be so easily closed, as though the community it generated is as disposable as the code and, as though we pay our money to receive nothing in exchange, for they make us no guarantees of receiving anything. We are never recognized as consumers.
Let's not let there be and Auto Assault III,
McGillicutti
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